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Introduction: Bob Nordling - Educator, Homo Ludens, Metagrobologist, Gadfly/Poet

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8 months 1 week ago - 8 months 1 week ago #2 by RobertNordling
RobertNordling created the topic: Introduction: Bob Nordling - Educator, Homo Ludens, Metagrobologist, Gadfly/Poet
I have collected abstract/strategy games since the mid-1970's, then came collectible card games in the 1990's, "Eurogames" in the mid-2000's (primarily through exposure to the Games Club of Maryland local chapters & Boardgamegeek.com),

My obsessions began bursting the bonds of reason in 2010 expanding into mechanical puzzles, recreational math (Martin Gardner, et. al), and "Maker" arts/technologies when I began creating our "Curiosity Shoppe" at Glasgow Middle School, Alexandria VA -- 1800 students, 65 nationalities. The "Shoppe" features 800 mechanical puzzles, abstract & content-specific games, recreational math/science/logic puzzle books, and kickstarter.com/STEM gadgets) -- all largely from my personal collection. The purpose of the "Shoppe" is to provide "inquiry spaces" for students & teachers (classroom & after-school) to explore embedded logic/patterns and math/science principles via all the forms of structured play (puzzle-, game-, problem-, design-/Maker- BASED learning). Also to advance the profession of education through exposing students & teachers to "kinder, gentler" tools with which to introduce students to critical, creative, collaborative, and interdisciplinary thinking.

My hope is that AGPI will provide opportunities to expand my network of experiences with insightful collectors and the designers of such creations, especially those most suitable for developing the executive functions and critical thinking skills of K-12 students. Perhaps I can be of service to AGP in the future by writing about the use of mechanical puzzles, recreational mathematics, and games in K-12 education. I have spent nearly 30 years exploring various facets of this topic (board games, digital games, virtual reality/MMORPG, mechanical puzzles, Maker culture) through several life pursuits (writer, software publisher, network engineer, high school teacher, middle school technology coach).

Here is a link to "The Whole Globe Edulog", a 96-page "educational transformation" bibliography (articles, books, links) organized into 60 sub-topics (including recreational math and game-/puzzle- based learning): goo.gl/gxYDC

"The most puzzling thing about contemporary K-12 education is that there are not more puzzling things"

As for me, give me creativity or give me dearth!" (with apologies to Patrick Henry)
Last Edit: 8 months 1 week ago by RobertNordling.

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